Sonification: Auditory Graphs
(OSU Physics: S.
Sahyun, J. Gardner)
- Map: Pitch (frequency) -> ordinate (y) vs Time -> abscicca (x)
-
Hear points (1,1) and (2,4):
Hear a
straight line
- Hard to distinguish y = x from y=x2
- Add "drum" beat:
- slope dy/dx : number of drum beats
- curvature d2y/dx2: pitch of beat
y=x2
(+ curvature, low f beat)
y=sqrt(x) (- curvature, high f beat)
Gaussian